Difference between revisions of "Space Demolition"
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− | One of the [[primary racial traits]]. Space Demolition races excel at laying [[ | + | One of the [[primary racial traits]]. Space Demolition races excel at laying [[minefields]], and have the unique ability to [[remote detonate]] their own minefields. |
SD races are time-consuming to play, due to the amount of [[micro-management]] required to manage all the minefields. They even more time-consuming to fight against, due to the effort of constantly [[sweeping]] the SD minefields. | SD races are time-consuming to play, due to the amount of [[micro-management]] required to manage all the minefields. They even more time-consuming to fight against, due to the effort of constantly [[sweeping]] the SD minefields. | ||
+ | |||
+ | ==Race specifications== | ||
+ | *Starting Advantages | ||
+ | **Tech level 2 in propulsion and biotech. | ||
+ | **One scout | ||
+ | **One colony ship | ||
+ | **Two [[mine layers]] (one standard, one speed trap) | ||
+ | *Exclusive Hulls | ||
+ | **[[Mini Mine Layer hull]] | ||
+ | **[[Super Mine Layer hull]] | ||
+ | *Exclusive Components | ||
+ | **Mine Dispenser 40, 80, 130 -- standard mines | ||
+ | **[[Heavy Dispenser]] 50, 110, 200 – more serious fire power | ||
+ | **[[Speed Trap]] 20, 30, 50 mines -- stops fleets cold | ||
+ | **[[Energy Dampener]] slows all ships in combat by 1 | ||
+ | *Exclusive Abilities | ||
+ | **Mine fields act as non-penetrating scanners. Cloaks work as an absolute percentage against mine scans. | ||
+ | **Can travel through opponent's mine fields at two warp speeds faster than the limit stated in the [[Technology Browser]] | ||
+ | **Can remotely [[detonate]] standard [[minefields]] | ||
+ | **Minefields decay at a rate of 1% a year per planet enclosed in the field. All other player's fields decay at 4% a year per planet enclosed. | ||
+ | **Learn the exact design of any enemy ship that detonates one of your mines | ||
+ | |||
+ | ==Library articles== | ||
+ | *[[Article Library#Space Demolition]] | ||
+ | *[["Mine-sweeping Tip" by Chris Spagnoli 1999-03-15 v2.6/7i]] |
Revision as of 19:45, 10 November 2006
One of the primary racial traits. Space Demolition races excel at laying minefields, and have the unique ability to remote detonate their own minefields.
SD races are time-consuming to play, due to the amount of micro-management required to manage all the minefields. They even more time-consuming to fight against, due to the effort of constantly sweeping the SD minefields.
Race specifications
- Starting Advantages
- Tech level 2 in propulsion and biotech.
- One scout
- One colony ship
- Two mine layers (one standard, one speed trap)
- Exclusive Hulls
- Exclusive Components
- Mine Dispenser 40, 80, 130 -- standard mines
- Heavy Dispenser 50, 110, 200 – more serious fire power
- Speed Trap 20, 30, 50 mines -- stops fleets cold
- Energy Dampener slows all ships in combat by 1
- Exclusive Abilities
- Mine fields act as non-penetrating scanners. Cloaks work as an absolute percentage against mine scans.
- Can travel through opponent's mine fields at two warp speeds faster than the limit stated in the Technology Browser
- Can remotely detonate standard minefields
- Minefields decay at a rate of 1% a year per planet enclosed in the field. All other player's fields decay at 4% a year per planet enclosed.
- Learn the exact design of any enemy ship that detonates one of your mines