Featured Article 10 October 2009

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In the interests of largely theoretical stars race design considerations, but perhaps of some real interest too, I submit for consideration the following race design and testbed results. The question the design sought to answer was - how playable are low-growth HPs, particularly those leaning in the direction of spike's emphasis on late-game minerals? How low can the PGR be pushed and still get you viable speed to midgame?